Associate Project Scientist Position

Center for Embedded & Cyber-Physical Systems (CECS)
Institute for Virtual Environments and Computer Games (IVECG)
University of California, Irvine

The Center for Embedded & Cyber-Physical Systems (CECS), jointly with the Institute for Virtual Environments and Computer Games (IVECG) anticipates one full-time Associate Project Scientist position to become available in the area of Applied Cryptography and Embedded Systems (IoT) Security. Specific topics include: secure bootstrapping; secure updates, and remote attestation. This position requires the applicant to have a Ph.D. in Computer Science, and extensive experience with, and knowledge of: secure hardware, cryptography, FPGA prototyping, networking, and distributed/secure algorithms. Salary will be commensurate with qualification and experience.

The anticipated appointment date will be October 3, 2016 for an initial period of 12 months. Interested applicants should respond by applying through UCI’s Recruit website: https://recruit.ap.uci.edu/apply/JPF03663.

The University of California, Irvine is an Equal Opportunity/Affirmative Action Employer advancing inclusive excellence. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, age, protected veteran status, or other protected categories covered by the UC nondiscrimination policy.

 

3D Environment Artist

Responsibilities 

  • Model terrain, plants, and buildings
  • UV unwarp and texture assets.
  • Work with level designers and concept artists to ensure your work fits in with the project pipeline.
  • Work in and maintain the game’s style shown in concept art, from realism to highly stylized.
Skills

  • Experience in Maya
  • Build clean, efficient geometry that works well with character rigs.
  • Self-driven and motivated team player.
  • Experience in Mudbox or ZBrush a plus.
  • Experience in integration with Unity 5.0 a plus.
  • Experience in NavMesh Creation a plus.
  • Ability to be flexible in roles within the project is a plus.
About the Project

Sankofa, meaning literally, “go back and get it”, tells the story from past to present of the Akan people, from their rich culture and day to day life, to the fate they ultimately lived. The player travels from the mythological beginning of the universe, weaving through both history and legend, guided through the world by Anansi, the spider spirit and keeper of stories. Through adventure gameplay with rpg elements, the player completes challenges and lives their own story as one of the Akan people, taking on the power of the spirits in their quest to outwit Anansi, and ultimately death himself. Despite this victory however, the future still holds the undeniable history of slavery for the Akan people we have come to know and relate to.

Sankofa aims to bring a cultural understanding of history not regularly covered in standard educational curriculum. Schools may cover the topic of slavery, but there is not often an opportunity to understand and relate to the personalities and day to day lives of the people affected by it.

Through engaging gameplay and story, Sankofa hopes to bring this world to life in the form of a light action rpg where the player explores historical locations, interacts with people, and controls spirits to complete feats and solve puzzles. Currently, we are working to complete a vertical slice, showing one complete section of the project by the end of October.

All positions are located at the University of California Irvine Campus.

Please send both a portfolio or demo reel, and resume to Jessica at jmkernan@uci.edu

3D Character Artist

Responsibilities 

  • Model human, animal, and spirit characters.
  • UV unwarp and texture assets.
  • Work with designers, concept artists, animators, and riggers to ensure your work fits in with the project pipeline.
  • Work in and maintain the game’s style shown in concept art, from realism to highly stylized.
Skills

  • Experience in Maya
  • Build clean, efficient geometry that works well with character rigs.
  • Self-driven and motivated team player.
  • Experience in Mudbox or ZBrush a plus.
  • Experience in integration with Unity 5.0 a plus.
  • Ability to be flexible in roles within the project is a plus.
About the Project

Sankofa, meaning literally, “go back and get it”, tells the story from past to present of the Akan people, from their rich culture and day to day life, to the fate they ultimately lived. The player travels from the mythological beginning of the universe, weaving through both history and legend, guided through the world by Anansi, the spider spirit and keeper of stories. Through adventure gameplay with rpg elements, the player completes challenges and lives their own story as one of the Akan people, taking on the power of the spirits in their quest to outwit Anansi, and ultimately death himself. Despite this victory however, the future still holds the undeniable history of slavery for the Akan people we have come to know and relate to.

Sankofa aims to bring a cultural understanding of history not regularly covered in standard educational curriculum. Schools may cover the topic of slavery, but there is not often an opportunity to understand and relate to the personalities and day to day lives of the people affected by it.

Through engaging gameplay and story, Sankofa hopes to bring this world to life in the form of a light action rpg where the player explores historical locations, interacts with people, and controls spirits to complete feats and solve puzzles. Currently, we are working to complete a vertical slice, showing one complete section of the project by the end of October.

All positions are located at the University of California Irvine Campus.

Please send both a portfolio or demo reel, and resume to Jessica at jmkernan@uci.edu