Virtual Reality 101

Last weekend’s three-day VR Worlds Workshop gave students a fantastic opportunity to step into the world of virtual reality and create a world that was truly their own. The first day was dedicated towards familiarizing the students with Unity, a software used to develop video games, and basic programming concepts. In this session, students learned how to manipulate the properties of 3D objects to create scenes.

During the second day of the workshop, students were able to incorporate interactivity into their games. Students built and showcased their home models to each other, complete with unique decorations of their choosing.

The final session introduced the students to 3D sound and taught them how to integrate the VR controllers into their game, giving players the ability to move objects. By the end of the workshop, each student was able to walk away with their own complete, interactive world. We’re looking forward to hosting similar workshops in the future, so keep an eye out for them!

VR Headsets Loan Program Launch Party starts off with a bang

On November 20, 2019, IVECG, along with UCI Libraries and the Donald Bren School of ICS, announced the beginning of their campus-wide VR Headsets Loan Program. With the launch party, our goal was to raise awareness of virtual reality and its amazing potential for future innovation— and it was a huge success!

We were thrilled by the amount of interest in our program, with over 70 attendees getting to experience the wonders of a virtual, interactive environment. A special thank you goes out to Facebook and other members of IVECG for providing us with the VR headsets. Their donations were instrumental in making this event possible. With their contributions, we hope to play a part in advancing the field of virtual reality for the benefit of all.

Associate Project Scientist Position

Center for Embedded & Cyber-Physical Systems (CECS)
Institute for Virtual Environments and Computer Games (IVECG)
University of California, Irvine

The Center for Embedded & Cyber-Physical Systems (CECS), jointly with the Institute for Virtual Environments and Computer Games (IVECG) anticipates one full-time Associate Project Scientist position to become available in the area of Applied Cryptography and Embedded Systems (IoT) Security. Specific topics include: secure bootstrapping; secure updates, and remote attestation. This position requires the applicant to have a Ph.D. in Computer Science, and extensive experience with, and knowledge of: secure hardware, cryptography, FPGA prototyping, networking, and distributed/secure algorithms. Salary will be commensurate with qualification and experience.

The anticipated appointment date will be October 3, 2016 for an initial period of 12 months. Interested applicants should respond by applying through UCI’s Recruit website: https://recruit.ap.uci.edu/apply/JPF03663.

The University of California, Irvine is an Equal Opportunity/Affirmative Action Employer advancing inclusive excellence. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, age, protected veteran status, or other protected categories covered by the UC nondiscrimination policy.

 

UCI to launch first-of-its-kind official e-sports initiative in the Fall

UC Irvine is launching an official e-sports initiative this fall, the first of its kind at a public research university. A state-of-the-art arena equipped with high-end gaming PCs, a stage for League of Legends competitions and a live webcasting studio will be constructed at the Student Center, and as many as 10 academic scholarships will be offered to students on the team. “UCI eSports will be built on four pillars: competition, academics, entertainment and community,” said Thomas Parham, vice chancellor for student affairs. “We hope to attract the best gamers from around the world, and our academic programs in computer gaming science, digital arts, computer science, engineering, anthropology, law, medicine, neuroscience and behavior create a strong foundation for research and inquiry related to gaming.”

Faculty from IVECG are serving as advisors to this eSports initiative.

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So long #GGJ16, and thanks for all the fun!

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As the world uploads their last bits and bytes of games, we are thrilled to announce that Global Game Jam 2016 has concluded! Over 36,000 jammers across 93 countries have created almost 6800 games – making 2016 the biggest year for Global Game Jam yet!

Jammers from all corners of the globe created games inspired by a single theme – RITUAL – and 23 optional jam diversifiers. The resulting games spanned thousands of interpretations and executions – and they’re all available to play now!

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Kids from around the world find community, learn English through poetry

Under the bright lights of the auditorium of John Muir Middle School, dozens of students are on stage rehearsing for a big poetry performance.

Standing in a row with her classmates, Jwail Alnamh, a Syrian immigrant, recites her line: “I remember home when my country was all good and my grandma could take me everywhere.”

“I dream about seeing my friends once again and jumping rope and laughing,” said Fima Kaoumi, who is also from Syria.

These students are 48 of the students enrolled in English Language Development classes at the Burbank middle school. Like many recent immigrants, they’re slowly mastering a language they didn’t grow up speaking. To help them cope — linguistically and emotionally — teachers have designed a unit that uses poetry and performance to help English learners improve their language skills.

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The Surprising Health Benefit of Playing Video Games

Playing 3-D video games can improve your ability to form memories and may benefit your brain as you age, researchers report.

“It’s often suggested that an active, engaged lifestyle can be a real factor in stemming cognitive [mental] aging. While we can’t all travel the world on vacation, we can do many other things to keep us cognitively engaged and active. Video games may be a nice, viable route,” study co-author Craig Stark, from the Center for the Neurobiology of Learning and Memory at the University of California, Irvine, said in a university news release.

The researchers tracked non-gamer college students who played either a 2-D or 3-D video game 30 minutes a day for two weeks.

Before and after the two-week period, the students were given a memory test designed to engage the hippocampus, the region of the brain associated with complex learning and memory. Those who played the 3-D game showed improvement on the memory test, while those who played the 2-D game did not, the investigators found.

Memory performance among those who played the 3-D game improved about 12 percent, the same amount it normally declines between ages 45 and 70, according to the study authors.

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3D Environment Artist

Responsibilities 

  • Model terrain, plants, and buildings
  • UV unwarp and texture assets.
  • Work with level designers and concept artists to ensure your work fits in with the project pipeline.
  • Work in and maintain the game’s style shown in concept art, from realism to highly stylized.
Skills

  • Experience in Maya
  • Build clean, efficient geometry that works well with character rigs.
  • Self-driven and motivated team player.
  • Experience in Mudbox or ZBrush a plus.
  • Experience in integration with Unity 5.0 a plus.
  • Experience in NavMesh Creation a plus.
  • Ability to be flexible in roles within the project is a plus.
About the Project

Sankofa, meaning literally, “go back and get it”, tells the story from past to present of the Akan people, from their rich culture and day to day life, to the fate they ultimately lived. The player travels from the mythological beginning of the universe, weaving through both history and legend, guided through the world by Anansi, the spider spirit and keeper of stories. Through adventure gameplay with rpg elements, the player completes challenges and lives their own story as one of the Akan people, taking on the power of the spirits in their quest to outwit Anansi, and ultimately death himself. Despite this victory however, the future still holds the undeniable history of slavery for the Akan people we have come to know and relate to.

Sankofa aims to bring a cultural understanding of history not regularly covered in standard educational curriculum. Schools may cover the topic of slavery, but there is not often an opportunity to understand and relate to the personalities and day to day lives of the people affected by it.

Through engaging gameplay and story, Sankofa hopes to bring this world to life in the form of a light action rpg where the player explores historical locations, interacts with people, and controls spirits to complete feats and solve puzzles. Currently, we are working to complete a vertical slice, showing one complete section of the project by the end of October.

All positions are located at the University of California Irvine Campus.

Please send both a portfolio or demo reel, and resume to Jessica at jmkernan@uci.edu

3D Character Artist

Responsibilities 

  • Model human, animal, and spirit characters.
  • UV unwarp and texture assets.
  • Work with designers, concept artists, animators, and riggers to ensure your work fits in with the project pipeline.
  • Work in and maintain the game’s style shown in concept art, from realism to highly stylized.
Skills

  • Experience in Maya
  • Build clean, efficient geometry that works well with character rigs.
  • Self-driven and motivated team player.
  • Experience in Mudbox or ZBrush a plus.
  • Experience in integration with Unity 5.0 a plus.
  • Ability to be flexible in roles within the project is a plus.
About the Project

Sankofa, meaning literally, “go back and get it”, tells the story from past to present of the Akan people, from their rich culture and day to day life, to the fate they ultimately lived. The player travels from the mythological beginning of the universe, weaving through both history and legend, guided through the world by Anansi, the spider spirit and keeper of stories. Through adventure gameplay with rpg elements, the player completes challenges and lives their own story as one of the Akan people, taking on the power of the spirits in their quest to outwit Anansi, and ultimately death himself. Despite this victory however, the future still holds the undeniable history of slavery for the Akan people we have come to know and relate to.

Sankofa aims to bring a cultural understanding of history not regularly covered in standard educational curriculum. Schools may cover the topic of slavery, but there is not often an opportunity to understand and relate to the personalities and day to day lives of the people affected by it.

Through engaging gameplay and story, Sankofa hopes to bring this world to life in the form of a light action rpg where the player explores historical locations, interacts with people, and controls spirits to complete feats and solve puzzles. Currently, we are working to complete a vertical slice, showing one complete section of the project by the end of October.

All positions are located at the University of California Irvine Campus.

Please send both a portfolio or demo reel, and resume to Jessica at jmkernan@uci.edu

OpenSim Community Conference in a virtual world was a great success!

15567297708_37cee7fb9b_zAbout 450 people the 2014 OpenSim Community Conference on 8-9 November 2014, hosted on OpenSim servers residing at UCI. The OSCC is the largest international research conference held exclusively within a persistent, online virtual world. The OSCC had a peak of 159 simultaneous participants during Philip Rosedale’s keynote address, which he delivered simultaneously logged in at the conference and at his new virtual world platform, High Fidelity. Prof. Steve LaValle from the University of Illinois, Urbana-Champaign and Oculus VR Inc., also attracted a large crowd, about 120 people. The UCI OpenSim server, under the direction of Prof. Crista Lopes, performed flawlessly, even during a weird “intervention” from some machine in Moscow at some point, which was promptly blocked.

The sessions were also recorded on streaming video, and are all available at ustream:
http://www.ustream.tv/channel/oscc3 (main track)
http://www.ustream.tv/channel/oscc1
http://www.ustream.tv/channel/oscc2
http://www.ustream.tv/channel/oscc4
http://www.ustream.tv/channel/oscc5

So if you are new to virtual worlds in general, or to OpenSim in particular, consider browsing one or more of the videos to see what a virtual conference looks like, how it works, and how its similar or different from conferences you have attended.

Last, it was also noted that the carbon footprint for the OSCC in total is much smaller than compared to having 450 people engage in air and land-based transportation to get from their global homes to a specific international conference destination. Some people also enjoyed flying around within the virtual conference site too, without requiring airline reservations, flight delays, or travel reimbursement processes.