Peter Krapp, “Zwischen Wahn und Weisheit der Massen: Computerspiele und die Ökonomie der Zerstreuung,” Soziale Medien – Neue Massen? ed I. Baxmann, U Holl et al, Berlin: Akademie Verlag 2012, in press
Tom Boellstorff, Bonnie Nardi, Celia Pearce, and T.L. Taylor, Ethnography and Virtual Worlds: a Handbook of Method. Princeton: Princeton University Press, 2012.
Peter Krapp, “Machinima: of Games and Gestures,” The Machinima Reader ed. Michael Nitsche & Henry Lowood, Cambridge, MA: MIT Press 2011, 159-174
Bonnie Nardi, My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (University of Michigan Press, 2010).
Peter Krapp, “Gaming the Glitch: Room for Error,” Error: Glitch, Noise, and Jam in New Media Cultures. ed. Mark Nunes. New York: Continuum 2010, 113-13
B. Wu and A.I. Wang, An Evaluation of Using a Game Development Framework in Higher Education, Proc. 22nd IEEE-CS Conference on Software Engineering Education and Training (CSEE&T 2009), Februrary 17-19, Hyderabad, India, 2009.
Peter Krapp, “Über Spiele und Gesten: Machinima und das Anhalten der Bewegung,” Paragrana. Internationale Zeitschrift für Historische Anthropologie 17:1 (2008), 296-315
R. Nideffer, A.I. Wang, A. Szeto, unexceptional.net, submitted for publication, December 2008.
A.I. Wang and B. Wu, Using XNA to Teach Software Architecture, submitted for publication, December 2008.
A.I. Wang and B. Wu, An Application of Game Development Framework in Higher Education, submitted for publication, December 2008.
Tom Boellstorff, Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. Princeton: Princeton University Press, 2008.
A.I. Wang, E. Sorteberg, M. Jarrett, and A.M. Hjemås: Problems and Solutions for Mobile Multiplayer Real-time Games over Wireless Networks, Proc. 2008 Intern. Symp. on Collaborative Technologies and Systems (CTS 2008), May 19-23, 2008, Irvine, California, USA.
D. Frost, Ucigame, A Java Library for Games, SIGCSE ’08: Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, Portland, OR, USA, March, 2008.
C.V.Lopes, L.Kan, A.Popov,R.Morla, PRT Simulation in an Immersive Virtual World, Proc. 1st. Intern. Conf. Simulation Tools and Techniques for Communications, Networks and Systems. Marseilles, FR, 2008.